Marc Desouza - Die of Destiny, Ultimate Magic eBooks Collection

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Die
Of
Destiny
T
altered and adapted the handling to produce this prime-
time version.
EFFECT
It
is the simplest of effects.
A
spectator freely chooses a card,
then replaces
it
anywhere in the deck.
So
far, sounds familiar
...
But then, with the help of a blank die and a fertile imagination,
she first eliminates clumps of cards, then individual cards, until
finally, she arrives
at
one lone card. Slowly, carefully, she turns the
card face
up.
revealing
it to
be her selection!
What distinguishes this particular approach
to
so
well worn a
plot is tlie fairness
of
the handling. There
are
no forces. there's
no
equipment, the die is blank and ungimmicked, the spectator sees
the faces of the cards andeven handles them herself. and
yet. in
the
end, despite
the odds
against her,
she
arrives
unfailingly
at
own
selection!
his lovely little miracle is, at its roots, the brainchild of
France's Claude Rix, but over the years, Marc has
DeSouza's Deceptions
Die
Of
Destiny
REQUIRED
"Okay,
I
want you to look at your card, but don't show it to
me,
and don't show it to Mike over
here
the spectator on
36
duplicate cards (anything but Aces). The easiest and least
expensive way
to
procure these would be to buy a One-way
Forcing Deck, which of course is comprised of
52
duplicate cards.
your
because he's going
your card.
Turn
to
your right as Susan looks at her card and put your
hand comfortingly on Mike's shoulder:
"Now,
as
I said, you're
going to
You will also need a regular, matching deck.
Susan's card, but don
't
-
going to give you
all the helpyou'll need.
[to Susan, over your
Susan,just
Finally, you'll need a die with the spots worn off (also
known as a cube).
put the card face down on the table, but
replace it in the
spread. Have you
done
that yet?"
SET-UP
When she answers
"Yes,
turn back to face her.
Assemble the Die of Destiny deck as follows, from the top
down: 12 indifferent cards,
36
duplicate cards, then the
4
Aces. Make sure there are no Aces or a card that matches
your duplicates among the indifferent cards. Case this deck
and you're all set to go.
like you top u t it back in the spread, but you can p u t it
back somewhere other than where
took it."
Again, it's very unlikely that the spectator will want to
replace her card way over among the clumped indifferent
cards, or at the other end among the four Aces. In the unlikely
event that she does this, however, you say,
very
close
to the top
[or bottom].
To
tell the truth, it would be pretty
easy
for
me to it there. Why don't you b u y the card closer
to the middle.
"And of course, since this makes perfect sense,
she will do precisely that.
PERFORMANCE
Introduce the deck, then, with your right hand, spread
it
before you in an arc on the table, keeping the last 10 or 12
cards densely packed together at the far right of the spread.
Turn to the spectator on your left.
'Susan,
I'd!
like you tojust slide
a
card out
from
the
"Great!Now
I
want you topush the cards together.
She will slide a card out before her, and because the indif-
ferent cards are clumped together at the far end, they will go
untouched (which is why you have the spectator on your left
choose a card, rather than
the
spectator on your right).
She will square the spread, leaving the deck face down on
the table. Turn to the spectator on your right
"Mike").
"Now
one other thing. Remember I said I
was
to
all the
to need?
I
have it
look
at it,
going to give
an
here.
to
mind.
I
was
spreading
Introduce the die and hand
it to
the spectator on your right
(again, in our case, Mike).
cards, I
separated
at
a
to
take
card.
I
didn't.
it
to
the
the Die
of
often than
not,
she
stick
the card
she
chose,
Pick up the deck and hold
it
in
left-hand Dealing Position.
if
she
like
to
change
her
mind, have her replace her
on
to
first
selection,
out
another.
Deceptions
Begin dealing cards off the top of the deck from
left
to
right into
six
piles, always returning
to
the
pile
to
"Do
you want me countfrom this side
[indicating the left-
most pile],
this side
[indicating the rightmost pile].
''
begin the deal anew.
Whichever he answers, count from the chosen side, ulti-
mately landing on the pile you will be using for the next
sequence.
want you to notice that
I
deal evey card singlyfrom the
top
...
No seconds, no centers,
no
bottoms
...
Now I'd like you to
roll the die
on
the table and tell
us
what numberyou've rolled."
"What we're doing here is actually eliminating cards until
we get down to one card and one card only."
Mike will roll the die, then make u p a number and say
it
aloud.
As you say this, pick up each pile that wasn't chosen, then
turn it face up and place
it
aside, the first on top
of
the tabled
aces, then each successive pile on top of that. You will note
that every time you turn a pile face up, a different card will be
showing, reinforcing the illusion that a normal deck is in play.
"Excellent.Now roll it again, just
that this is not
one of those trick loaded dice."
This always gets a laugh. He will roll the die again and
respond with a different number.
"Good! You have proven beyond
a
shadow of
a
doubt that
the die is
In fact, in order to futher reinforce this, with one or two
of
the piles (it doesn't matter which), Marc "accidentally" leaves
the bottom card on the table as he scoops up the pile. He
flashes the face of the pile in question, then tables
it
aside as
described above, then he picks up the "stray" card still sitting
on the table and flashes its face before dropping
it
back onto
its pile. This gives the spectators an opportunity to see even
more indifferent cards.
By this point, you should be very nearly finished the deal.
When you get down
to
the last four cards, point out that if you
were to deal them, you would be two short of an even deal
the two rightmost piles would not get a card). Turn the
four cards face up, showing them to be Aces, then turn to the
spectator on your left.
Finally, pick up this newly assembled (and now fairly bulky)
discard pile and turn
it
face down, tabling
it
aside once more.
"You didn'tpick one of the Aces, did you?"
She will answer,
"No.
Pick up the chosen pile and deal the top six cards onto the
table in a row from left to right. This will leave you with two
extra cards in your hand. Turn these cards face up, then turn
to the spectator on your left.
Place the Aces aside, face up in a pile, then turn to the
spectator on your right.
there are
six
even piles. Mike,
I
want
to roll the
pick one
of
these, did
die. is f o r the
money.
can roll
rolled the time, the same
rolled the second time,
or
a complete!),
She answer, "whereupon you place the cards face
down onto the discard pile.
He rolls the die.
like you to pick
die and roll it
He will do
so.
Let's say he answers,
117
Deceptions
Die
Of
Destiny
Let's
he says,
COMMENTS
"Do you want me to countfrom this side or this side?"
Ambidextrous Destiny:
Marc often uses "I'd Give My
Right Arm To Be Ambidextrous" as a lead-in to "Die
of
Destiny." How is that possible, you ask? Well, despite the fact
that "Die of Destiny" uses a stacked (and gimmicked) deck,
the order will remain undisturbed throughout "I'd Give My
Right Arm However, the set-up must be altered slightly, so
let's say you intend to do both routines together. Arrange your
"Die of Destiny" deck as follows, from top to bottom:
4
Aces,
36
duplicate cards, then the 12 indifferent cards. Perform "I'd
Give My Right
Arm"
exactly as described, then, at the conclusion,
with the Aces face down on the table before you, spread the
deck face towards you and break the
12
indifferent cards off
its face, cutting them to the rear of the pack. Flip the deck face
down, then drop it onto the four Aces. Now you're all set to
perform "Die of Destiny."
Whichever he says, count from his chosen side, then scoop
up all the cards around his selection and drop them face down
onto the discard pile.
Pick up the deck, case
it,
then drop
it
in your pocket. All
attention at this point must be focussed on the selection.
"Now to review the situation, I took out
a
pack of cards, I
spread it out
on
the table, Igave you
a
free selection of any one
of those cards. Igaveyou the chance to changeyour mind. You
refused
[or
'You
"You showed that card to y o n e here, exceptfor Mike and
You thenput that card back
in
the spread elsewherefrom
whence you took it.
"Youpushed those cards together eliminating any
possibility of sleight of hand. I then dealt the deck into sixpiles,
dealing evey card singly
the top
-
no
seconds,
no
bot-
Ambidextrous Destiny Plus:
This can also be routined
with "Quad-Ringle Plus." Just insert your "Die of Destiny" deck
into the gimmicked card case. Open the case and remove the
deck, then table the case aside (hole side down, of course).
Perform Give My Right Arm," then "Die of Destiny," at the
conclusion of which you place the deck crosswise on top of
the case. Now perform "Quad-Ringle Plus," referring back to
the tabled card case at the climax of the routine.
toms,
no
centers..
.
"YOU rolled the die, YOU called the
YOU chose the
side we startedfrom, each and
time.
I
did nothing, but
I
did
it well
...
We have ended
up
one card and one card only
-
tell mef o r
time the name
of
your card."
Let's say
it
was the Seven of Diamonds. Point to the tabled
card.
"Die of Destiny" is based on "The Magic Die," from
Close-Up Routines,
an old (undated) set of Claude Rix
lecture notes. It was, and continues to a marketed item.
If
you would prefer not
to
assemble the required props yourself.
the trick is
that
the
of
Diamonds,
that he
a
good
trick.
at
(or through) your local dealer.
She will likely respond,
"Yes.
laughingl
Are
It
a
miracle!
...
[suddenly serious1
miracles are
Turn
the
showing
it
to
her
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